The Great Judge Dredd Megazine Catch Up, Part 4: The Graphic Novel Reprints

Well, we’re here at last. In this final entry for the series – and longest entry in the blog by far – I’ll be going through every damn floppy in my possession that comes bagged with all copies of the Megazine these days. Interestingly enough, I discovered that they’ve included these reprints for quite some time after buying a limited printing copy of Megazine 211 recently. The difference then was that the reprints would be inside the Megazine itself, doubling its length from the 64 pages it comes in today. The advantage of that method was that it would be printed in the same large size, whereas these floppies are slightly smaller, condensed versions of strips. The paper stock’s also thinner, meaning there’s much more noticeable bleeding of inks from the other side of a page.

It’s great that they’re included though, and they’re just a fantastic idea in general I think, giving readers a look at strips that they may have missed, particularly since the majority of these will probably never see the light of day in a proper collection, since there’s not exactly any demand for them.

Before I go, note that I’ve listed all of these in alphabetical order, instead of by their accompanied Megazine number, to make for easier reading. What issue of the Meg they were released with is still there though, as are the respective areas of first publication, hopefully letting those of you looking to pick a particular one up find the copy of the Megazine or 2000AD you’re looking for. Also note that, once again, the pictures aren’t mine, but property of their respective owners whom I’ve always linked.

So enjoy the post, and I’ll see you when I get back from my holiday.

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The Great Judge Dredd Megazine Catch Up, Part 3: The Long Series’

If you’re looking at the list after the break and wondering where Insurrection is, I point you to my review of the entire series here. My thoughts on every other significant long-running series is in this post, so do enjoy, and please note once more that all images used are the property of their respective owners.

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The Great Judge Dredd Megazine Catch Up, Part 2: Favourite One-Off’s & Short Stories

Since this is a post that could get easily complicated, I’ve divided my choice of these shorter stories under different headings to make for easier reading. What qualifies for a short story, in my made up book because this is my blog, are those that are one to three episodes long. Those any longer than that can be found in the next post. See you then, and do note that all images are property of their respective owners, and not I.

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The Great Judge Dredd Megazine Catch Up, Part 1: Introduction and Favourite Covers

Hello, hello.

The last time I had the Megazine in the title of an entry on this blog, it was a very long review of no. 332, an issue released all the way back in February of last year. My intentions had been to go through each and every issue following that until I caught up with the recently released Megazine 347. But as I was writing my review of no. 333, the latest that I only just finished as I write these first several paragraphs, I realised that that might be a little boring, not to mention time consuming as all hell. [Also: issue 348 arrived on my doorstep as I was catching up (this message not brought to you from the past, but the day I finally upload this first post, May 22nd).] So I thought that I might do something that will take far less of my time, and would also be a little more interesting to read instead.

Here then is the new plan: keeping this first post brief, like an introduction, I’m just going to list my favourite covers in catching up to Megazine 347 348 with short reasons why. In the next of these posts I’ll then be picking my favourite one-off / two or three part stories; and in the one after that my thoughts on the more longer series’, such as the second book of American Reaper and Ordinary (the latter of which I’ll be covering twice on the blog when I get back from holiday to find the Titan comics edition, along with a signed print, awaiting me). To finish things off, a whole post – the longest by far – will be reserved for the floppies, including those I bought separately from the Megazine’s. Unfortunately I won’t be covering any of the interviews or articles, as I see very little point in doing so, although I may mention them here and there.

The single exception to all of this is the third and last book of Dan Abnett and Colin MacNeil’s Insurrection, a story which I’ll be giving I’ve given its own post alongside the first two series’. My trade paperback collecting the first two books recently arrived, so I need to read and review those first, but once that’s done, I figure that it’s best to give the finale its own post, being the highly praised series that it is. Worry not about me ruining it for myself though, as I’m not so stupid as to spoil it for myself by attempting to read everything else as I go along but it. No, before I read Megazine 334 in which the third book begins, I’ll be reading the first two beforehand. In fact, the review of those will probably be uploaded before you see this post and the rest of the series. As very few of the prose fiction was any good, I’ve left it out too, seeing little point in the one or two stories I may have picked as good ‘un’s taking up space.

Indeed, I am writing to you from the past, this blog entry having been started on the 3rd of May after I’d finished reading issue 333, it and the entries listed above saved as drafts, the intention being to add more to them as a I go along. That’s another thing that should be handy about these entries, despite the different approach: they’ll all still be in order, which should make for easy reading. On that note, I’ll see you in the future!

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Prog 1880 Review

Damn, that cover’s a difficult one to assess. It’s certainly not what I expected our eventual Slaine cover to be – in my head I’d imagined some action-packed monstrosity of art too good to be true, whereas this is arguably a little dull looking, particularly with the unusual choice of colours. Most oddly of all for me is that Sinead’s profile combined with these colours actually makes the cover look startlingly similar to a Native American themed series of paintings I did back in high school, indeed based on how they would be portrayed on shields and cloths, etc.; though a few people on 2000AD’s forums also pointed out the resemblance of Sinead to the Queen as she appears on stamps and coins, not the last we’ll be seeing of her in this Prog if you can believe it. Either way, a strange cover. Not as exciting as what’s inside, but I do quite like it and think that’s it quite a memorable little thing.

Over on 2000AD Covers Uncovered there’s a brilliant entry for this really worth checking out. There’s only one other idea that Davis had in mind for the cover, but the highlight of the post for me is seeing a couple of his roughs, particularly that of the two page spread in Prog 1877 that I loved so much. What I found really great about that was seeing his idea for the placement of lettering which, if you compare to the finished spread in part four of the story, you’ll see Elle De Ville has ignored, placing it all along the bottom, which I mentioned in my review at the time as letting us enjoy the art in its full glory. Was quite surprised to see that he paints the roughs themselves too. It’s not something I paid any thought to admittedly, but most artists just work it out by pencil first, don’t they? Must cost the guy a fortune in paints if you take into consideration that he probably makes several variations of those.

 

Ach, it’s a shame that this Judge Dredd tale is only going to be four episodes in length. Such quality writing from Wagner, though I suppose that’s always to be expected when it’s Dredd he’s penning. This week isn’t much cheerier than the last, though still incredibly tense in tone. Loved seeing Dredd making his way through Zane’s apartment – thought the baby itself had been killed too when we came to that panel, but thankfully there’s a small amount of mercy given there. Not sure what could happen in the next two parts of the story but I suspect it will be ending with as many flowers and daisies as Mega City Confidential did.

Loving John McCrea’s artwork on this for reasons that I briefly discussed last week. The interesting thing that came to my attention about his line work is that most of it – hell, most of everything – is done in the inking stage, as is best illustrated in this photograph he posted on his Twitter feed of his pencils for a page in the third episode of the story. Quite interesting to see just how much he leaves out, yet how brilliant the final pages are. Big thumbs up to colourist Chris Blythe who I somehow neglected to mention last week. As usual, he does bloody tremendous work.

 

First of two new series’ filling in the space left by Sinister Dexter and Jaegir is John Smith’s Indigo Prime, which has everything from crucifixion and a ghost hovering over a bed, to a stuffed version of our queen in a Britain ruled by Nazi lizards. In other words: what the fuck did I just read?

Yeah. In my review of Prog 1473, my jumping back on point for the comic, I actually mentioned having read the return of Indigo Prime in a story called Dead Eyes (which Tharg mentions here as being the last time Smith and artist Lee Carter collaborated), and how my dear ol’ father all but squealed in delight to see it, whereas it meant nothing to me. It still doesn’t, as I haven’t bought either in-print collection of that series, though if Wikipedia’s Prog numbers of the original run are correct (also re-learned from here that the revival in Dead Eyes in 2008 was the first Indigo Prime story since 1993, a year after I was born – that’s a long time! (plus: the follow up to Dead Eyes came three years later)), then the recent lots I bought collect them all. Still, probably best that I get myself acquainted with the series quite soon, because I have not a single scooby how these folk operate in their multidimensional policing or what the hell terms like “glancers” and “imagineers” could possibly mean.

That said, if all the weird shit that happens in this Prog is of any indication, then it doesn’t look like Smith cares much for making sense, preferring to throw out wild ideas at every opportunity, which I’m certain will make for one hell of a fun story (Osama Bin Obama pretty much confirmed it), not to mention give Carter the opportunity to go completely nuts with his art. Indeed, his work on Dead Eyes was gorgeous stuff – absolutely packed with detail – and this is too. There’s a few details that seem unimportant, though are very cool (there’s the graffiti of an eye behind Mickey Challis, and a tiny face behind Trixie, as he talks about feeling watched); but the ghost and a face on the large monitor behind Arcana seem to be when you consider the talk of the agency’s HQ being haunted. And I may have accidentally spoiled the reveal of who the “haunter” could be over on the forums, a few people mentioning a “Nihilist”, who I presume is the bad guy? If so, what a fucking great name.

But – gah! I’m going to have to buy the collections of the old and new series, aren’t I? What’s that? I already have?!? Well…shit.

 

Though Indigo Prime may have fried my mind (in a good way!), we at least have Slaine here to be as simple as its subtitle suggests. All that happens this week is this: Slaine crosses the causeway to Monadh, killing the most part of an army of Slough Thruc’s weird creatures along the way. The writing’s as top notch as ever, one particular highlight being that one of the Drune lords is actually quite clearly Sean Connery in dishguise, what with that schmashing voicesh. So, now that I’ve made that joke , let’s talk about that art, huh?

You know, I was pretty certain that Davis couldn’t possibly trump the beauty found in part four of this story in Prog 1877, which you may recall I named the best of his art I’ve ever seen. I was positive. Well, somehow, this chapter in our tale now ties with it. It was a nice surprise to see another map of the world, this time a closer look at Monadh, but an even bigger surprise to turn the page and find myself looking at an absolute belter of a spread, packed with all sorts of creatures making their way across the causeway. Oh, but then I turned the page again and found a lovely shot of a really pissed off looking Slaine; and a splash page opposite that that’s simply incredible, of our unhappy hero now making his way across the causeway alone, leaving total slaughter in his wake, the sky ahead cleverly imbued with an image of his fury. To finish things off Davis then has four panels up his sleeve – all positioned from the same overhead angle – of the waves clashing against the sides of the causeway as crows high above swarm the two pages as Slaine makes his way safely across for the next chapter.

I’ve quite liked a lot of Davis’ artwork that I’ve seen in the past. It’s not always been perfect, but the first Stone Island series (I can’t remember how good or bad the art may have been on the second), first Ampney Crucis series and some of his stuff on Sinister Dexter was astonishing looking. But has he secretly been waiting for this one job his entire life or something? I’m serious – the guy has poured has heart and soul into this, and I think it’s actually what I’ve been looking forward to the most each week.  I try not to spoil other stories but I cannot help but have a look at what madness he’s done this week. It would be a crime to let him amaze us like this and then have another artist take his place for the next series. For god’s sake, Mills, don’t do it! If not for us, then for him. It’d be like giving a child presents then stamping on them in front of him or her, so don’t you do it to the man!

 

Like my mind was read, the other story filling in for those finished last week is my first Tharg’s 3riller, a story called Colony by “Kek-W” (actually someone by the name of Nigel Long who seems to have been credited for stories long ago and then again fairly recently), with art provided by Vince Locke and colouring by Guy Adams. I’m very intrigued to see what the deal with the space capsule is, and why apparently coming in contact with it has driven at least one character insane. Looks like it’s going to be a Terror Tale-like twist of pure horror, which I wouldn’t mind at all.

The art is pretty good. The only time I can remember seeing Locke’s artwork was for a Dredd story about a serial killer who preyed on sex-meks, but it hadn’t been very amazing there, whereas here it looks pretty nice, especially with Adams’ suitably murky colouring. If I have one complaint, however, it would be the digital addition used to create realistic looking snow, which I found to be a bit of an eyesore against the dominantly normal colouring. Otherwise, it looked great, and I’m looking forward to seeing what happens next, particularly since these 3rillers are only three episodes long, meaning Kek-W / Nigel has only two more episodes to impress us.

 

Last and, um, least of all I care for is Outlier, which begins to limp to its end. Gotten bored of this by now and have sod all to say for this week’s episode – just hoping that Eglington has some little twist or other planned, anything redeeming in quality, that will at least make its ending good. In my catching up of the Megazine I’ve came across a few stories by Eglington (including a two-part prose tale that I loved) and the thing is, I actually quite liked them. There’s a story in the backlog of Progs that I bought recently called Gunheadz (a 3riller) that’s right up my alley too by the look of it, so reading this saddens me even more, knowing that he’s not a crap writer. Really hope that whatever he comes out with after this series ends will be much higher in quality.

 

Pick of the week is Slaine for that ridiculously amazing art, though I feel like Indigo Prime will become a quick week-to-week favourite, even if I don’t understand it. It’s just mental, and the little I’ve read of John Smith in the past (including one of my favourite Dredd tales, Jumped) has been brilliant, which I feel like this will be too. ‘Til next time.

Insurrection Review

Published in Judge Dredd Megazine’s #279 – 284, 305 – 310 and 334 – 342, Dan Abnett and Colin MacNeil’s Insurrection trilogy has the reputation of being quite the fan favourite, one of the more consistently well received series’ since its first publication.

It has an interesting premise. A distant mining colony in space, led by Senior Judge Marshall Karel Luther, comes under attack from an alien race called the Zhind prior to the beginning of the story and, though he repeatedly asks for help from Mega City One, none is given, leaving him and the few other Judges to fend for themselves. But they’re small in number – not enough to hold off such a large attack – so what they do is grant full citizenship to the mutants, droids and uplifts (genetically altered gorillas that can speak) sharing the colony with them, giving them this in exchange for their part in helping fight back. United like this, they win;  but upon doing so find themselves being told to revoke the citizenship they granted immediately, which is the final straw it takes for Luther to tell the Big Meg to go fuck themselves, declaring that Mining Colony K-Alpha 61 is now called Liberty and will henceforth be independent. Needless to say, the fascists Judges back home disagree and a fleet of the SJS is sent to wipe the colony out, in turn declaring them to be rebels.

What a brilliant idea.

The great thing is that Abnett really explores Luther and co.’s reasons for disobeying orders in-depth. Not only do you immediately get a very real sense of the friendship between all the inhabitants of the colony, that would be broken if they were to suddenly turn on them as the Justice Department commands, but the characters actually take the time to justify their actions among themselves, one of the biggest themes of the whole series being to stand up for your principles, which is a particularly interesting thing coming from the perspective of Luther and the other colonial marshals, people who have gone through the same exhaustive training that makes the Judges they find themselves defending Liberty against brutally fight them without question to their superiors.

But Abnett surprisingly has even that covered, for when we get to the third story arc, we actually find ourselves reading the first several episodes from the perspective of a colonial marshal on a completely different colony, who has a strong hatred for Luther and the other so-called rebels for the war they’ve ignited. This shift in perspective was one that I actually greatly appreciated, having read the reproduced copy of Abnett’s original proposal for the series that he sent to Matt Smith – this being found at the end of the trade paperback collecting the first two story arcs – in which he specifically said that he wanted the series to be murky when it came to the morals of the insurrectionists and Judges alike, the reader not easily picking a side. This isn’t honestly the case in the first two books – you’re on the side of the rebels all along. Their whole cause is certainly questionable, don’t get me wrong; but the Judges press their foot down so hard on Liberty that they end up killing a significant part of its citizen population at one point and know it, the kind of thing that makes them impossible to sympathise with.

So, though it may have only been for a brief amount of time before returning to pointing pitchforks at the Judges, I did like that Abnett managed to show another side to them within the series, evening our favour as readers. Whether he could have pulled off the idea of a morally grey series or not, I did actually find myself enjoying that he went the way of, what he calls in his proposal, a “true to Wagner” depiction of the Judges, even if it means making their two main leaders, Kulotte and Laud, a couple of cliche’s.

In fact, the series as a whole has a few things about it that you’d think would mean you’d direct harsh criticism towards it. In the second story arc (which is cleverly, and logically, moved to a new colony by the way) for instance, there’s a plot point that comes around about a computer chip that, if activated by Luther (the abrupt ending of the second book as he has a moment of doubt is genius, I might add), will cripple all those back home in Mega City One somehow. And you know, that’s something you really ought to be at least raising an eyebrow at, which I’m sure many readers did, but I certainly didn’t to an extent that I felt I wasn’t enjoying the story any more, nor did I frown as harshly as I might otherwise would at these two long sections of the first two books where a character explains a plan of attack, something which almost reads as telling instead of showing, a usually unforgivable literary mistake.

Why I think Abnett gets away with it is because every other idea in the entire series, from droids that have found faith in God to the recurring nightmares of a mind-controlled character in the third book, are really solid. Perhaps not wholly original – Abnett’s actually quite well known for his work on the Warhammer 40K series to which this draws some hefty comparisons, from the large, bulky character design of the SJS troops to the inclusion of religion (though the droid’s aren’t seen speaking of God by the last story arc, perhaps because in the Dredd-verse it should be “Grud”? Bit strange how that seemed to disappear) – but they make a great deal of sense within the story, and are just as fantastic as the premise itself, extra layers on top of an already interesting story, one which comes to a rather brilliant end.

A perfect end? That I’m not so sure of, as it ends the way uprisings of any sort against the Judges always do, and I felt particularly dismayed when the penultimate episode ended with a plot twist that I feared would happen, though then again – perhaps that’s proof of how invested I found myself in this series, and true testament to how great it is.

Of course, with this being the comics medium, it takes good art to make a series such as this really successful, but with Colin MacNeil as your artist, this should be no worry at all and isn’t. The art of the first two story arcs is some of his best that I’ve ever seen, easily fitting in alongside the fully painted artwork of Judge Dredd: America and Chopper: Song of the Surfer, despite the fact that it’s in black and white with gray toning. It is very often jaw droppingly beautiful, one of the staples of all three books being to end each episode with a full splash page. Incredibly gorgeous stuff with a ridiculous amount of attention to detail. The biggest compliment I can pay it is to point out that it was so amazing that I spent ages pouring over it all, meaning the short trade paperback took me a while to read through.

Unfortunately, something tragic happens when the second episode of the third book comes around: the art style changes. Fuck, I almost died. Yelled a Darth Vader “Nooooo!” dramatically and everything. The artwork’s still very much solid thankfully (it actually reminds me quite a great deal of his recent work on Mega City Confidential in the Prog, using very heavy blacks to create a much darker atmosphere) and I imagine that the contents of each panel are roughly how they would have appeared anyway – just with much less detail and beauty to them.

However, MacNeil was at least very honest about the change, stating his reasons on the 2000AD forums. Kind of funny how we never take that sort of thing into consideration, isn’t it? He’s a little vague on why he found himself “incapable” of continuing with the same style, but I presume that it’s too much hard work – it certainly looks that way, that’s for sure. Of interest there too is that he’ll be re-drawing the first episode of the third book for its reprint, or a collected edition of all three books, in trade paperback. Obviously the option of changing every episode after the first back to the original style would have been even better, but I really like that he’s making the change less jarring. The difference certainly came as a shock to me after the beautiful looking first episode. But ah well, it gets the job done and still looks great, though now that I think of it, I can’t remember seeing MacNeil artwork that I wasn’t fond of.

Overall then: read this. Wait for it all to be collected if you like, but read it when you can. It may not be total perfection – and I’m sure some people will be less kind on its plot contrivances than I – but it’s bloody good stuff. Action packed – something I neglected to mention in this review entirely – but filled with character, the latter of which is what I believe makes it special and worth your time. Keep an eye out for a new series set in another space colony under Mega City One jurisdiction by Dan Abnett in the near future, Lawless, a western-style story to be illustrated by Phil Winslade in the Megazine. Check out a short preview of it (and some other thrills of the future) here.

Until next time.

Buyer’s Remorse and What’s Coming Up On The Blog…

A long, long time ago in this blog I slagged myself off for being a big money spending dumb-dumb, having almost finished writing an entry all about the massive amount of books I’d bought recently. Before starting the blog, however, it was video games that were my weakness.

Indeed, between Steam and GOG.com, I have hundreds of PC games, many of which I had to buy as part of a bundle and will probably never be played in my lifetime; but I’m not so naive to think that I’ll have enough time on my hands to play every single one I bought on purpose either. Looking through my list of those on Steam and my shelf on GOG, there are certainly a number of games there that I regret having bought. At the time I think I fairly justified the purchases, as I was a lot more interested in game design at the time, so even much older games from GOG seemed like a good purchase when they were cheap, if only to see how far games have evolved as a medium. But looking back, it terrifies me to think of the amount of money I must have spent.

Stupid stupid stupid.

That’s in the past thankfully. These days I buy video games a lot more carefully and on much rarer occasions. Apart from when I first got back into PC gaming and fell for Steam’s ridiculous sales like every other poor sap, I’ve always been quite careful, perhaps because I’ve always been “stingy” with my money; but I’m even more careful now, either deciding to pick a game up much later, seeing as I’ve a big enough backlog as is (did you know there’s whole websites to help you deal with that?), or going to great lengths to make sure that, if I am going to pick one up, I get it at the cheapest price possible, which I do anyway.

Besides, though I’ve most definitely been a dumb-dumb, my stinginess has allowed me to see through GOG and Valve’s sneakiness quite easily the whole time – I’m not like an idiot on my friend’s list who has over 2,000 fucking games on Steam alone (not including additional DLC, I believe), buying a ridiculous amount of games, that he probably doesn’t even like, whenever a sale comes around. No, I have 486, which is obviously quite a lot, of course – but keep in mind that many of those (I would think somewhere between 150 – 250) were part of bundles and that goes for any DLC I may have (which I typically don’t buy anyway).

That number has stuck around there for quite some time anyway, as I don’t even buy Humble Bundles that often any more, carefully considering if I really want or need the games included in those after all. In fact, the only two games I can remember buying in the past three months are Thief (which I pre-ordered at the dastardly cheap price of £15) and the Collector’s Edition of Dark Souls 2, which I found at a cheaper price at Tesco than other remaining retailers selling it.

So it has gotten better and, though I may have been prone to making some idiotic decisions in the past and cringe at some of the games I have in my “collection” (I find this term silly when you’re talking about a rather strict digital-only platform, though I do have some physical Collector’s boxes), I’m quite content now, having gotten past that initial lunacy, and that’s a very good feeling to have indeed.

Alas, I fear that books are my new buying addiction.

To be fair, I should point out as we come to this juncture that I don’t actually spend money on DVD’s, blu-rays, music or anything like that – it’s only my two favourite hobbies that I really use my money for. And, like those video games I’ve bought over the years, I am careful about how I spend my money, always checking what other sellers are charging for a book compared to Amazon itself, something a lot of people seem to forget to do. Likewise, I’ve recently started using eBay, which has been incredibly useful at saving money. But regardless of how careful you are, sometimes buying too much amounts to too much money spent.

Recently I have bought a ton of 2000AD comics, as I’ve mentioned in several blog entries briefly. From Prog 112 all the way to 763, with some missing issues, to be exact. The earliest Prog up until 536 were all from the same seller, six separate lots of about 50 that only I bidded on, which meant that, with this kind chap combining postage, I got these at really great prices (and all bagged, if you can believe it). From another guy I got Progs 532 – 763, not bagged, but for only £30, again being the only bidder. But total all that up, in addition to my recent purchasing of back issues of the Megazine and their floppies which you’ll already know of, as well as today’s arrival of Progs 2013 – Prog 1873 (that’s last year’s entire run until when I re-joined), and yeah, I’ve spent a lot of money to say the least.

It’s not good.

Yet like anything else, it’s through these mistakes that you truly learn your lesson. Although I’ve got a list of books I’m looking to buy as they come out this year – in fact, Volume 1 of The Mek Files, collecting every A.B.C. Warriors strip, arrived this morning too – my intentions are to be much more careful. There will certainly be no more purchasing of ye olde 2000AD comics – I’m done with those, particularly since the Prog apparently turns into a nightmare entering the 90’s, which is where I’ve ended – or, for that matter, the modern age.

It’s done.

Not just because my room is too small to hold all of these books and comics (though I intend to get proper boxes for the latter, which should stack neatly in the corner with a little tidying, in turn freeing room under my bed), but because I realise that, like my Steam and GOG lists, I’ve created a backlog that is going to take me ages to get through. Not as long obviously – video games take far more of your time up, especially if you play them as I do (if I find a game world immersive, I treat it as I would if it were the real world by playing in a slow paced manner) – but certainly quite a while. There is simply no need, in other words, to keep buying more and more at the speed I’m doing so.

We’ll make the most of it though. For a long time I’ve been fooling myself into thinking that this blog will have room for TV shows, films, novels and video games, but it really is a blog all about comics, now beginning to centre around 2000AD. So on the contrary of all my promises of talking about this or that, I think that’s what it will primarily be – although I still hope to do so one day, I don’t see myself talking about video games the way I do with my friends, as good as I think those posts could be. It’s a comics blog and I have a mountain of the damn things.

So here’s what’s coming up on the blog.

Right now I’m working on a four part series in which I catch up with the Judge Dredd Megazine, from issues 333 to 346, and will then begin to review them individually from 347 onwards. What I’m doing for the first three posts in that series is picking my favourite covers, Judge Dredd one-off’s, prose stories, etc. in catching up, then reserving a whole post to the floppies, of which I have many. Hopefully this is a post I’ll have done before going on holiday at the end of the month. Before you see that I’ll be reviewing all of Dan Abnett and Colin MacNeil’s Insurrection, having recently read the trade paperback in which the first two stories were collected and reading the last in the Megazine, which you should definitely see before I go on holiday.

Another few posts I hope to get done in this month are more of those using my own pictures. The one I’m undecided on bothering with is a look at the contents of my Collector’s Edition of Dark Souls 2 that arrived yesterday – you can, after all, find videos of what it looks like online and besides, I’m not sure anyone who didn’t buy it really cares. But those I’m certain I’ll bother with will be of the 2000AD lots that I bought, which are not only in very good condition but just fucking fantastic in general. Seriously, I can’t keep my hands off the damn things with all their amazing stories, and I think I feel a need to show ’em off.

Otherwise it will be business as usual, weekly reviews of the Prog still coming; and I’ll have a review of the Free Comic Book Day issue too.

After my holiday, and presuming I have the Megazine catch-up done before then, I have plans at the ready. As I mentioned in a few recent posts, I’ll be doing Retro reviews of these old Progs. Not all of them, of course, but I’ll be selecting a bunch, maybe even only a cover that I really liked, and having a chat about them. And similar to the Megazine catch-up, I’ll be doing one for the modern 2000AD stuff that I’ve missed too, making my way through Prog 2013 onwards until I get back to where I (re)started. Not individually, of course – I’ll probably just be picking some favourites again.

So there you have it. Madness. Absolute fucking madness. Guess I’d better make myself busy…

Until next time.